  <record>
    <language>eng</language>
    <publisher>TQMP</publisher>
    <journalTitle>Tutorials in Quantitative Methods for Psychology</journalTitle>
    <issn>1913-4126</issn>
    <publicationDate>2009-09-01</publicationDate>
    <volume>5</volume>
    <issue>2</issue>
    <startPage>68</startPage>
    <endPage>76</endPage>
    <documentType>article</documentType>
    <title language="eng">An introduction to E-Prime</title>

    <authors>
      <author>
        <name>Laurence Richard</name>
        <email>laurencerichard2@gmail.com</email>
        <affiliationId>1</affiliationId>
      </author>

      <author>
        <name>Dominic Charbonneau</name>
        <email>dominic.charbonneau@umontreal.ca</email>
        <affiliationId>2</affiliationId>
      </author>




    </authors>

    <affiliationsList>
      <affiliationName affiliationId="1">Miami University</affiliationName>

      <affiliationName affiliationId="2">Université de Montréal</affiliationName>




    </affiliationsList>

    <abstract language="eng">
       When running an experiment, precision is essential to ensure results are as exact as possible. Thus, computers, which offer endless accuracy, have become an inevitable tool to design experiments. To avoid programming from scratch for each new situation, a program, E-Prime, has been created to ease the conception of experiments. E-Prime, developed by PSTNet, offers a user-friendly interface that makes typical experiments easy to create. This paper shows how to effortlessly create an experiment with E-Prime, followed by a simple example.  
    </abstract>

    <fullTextUrl format="pdf">http://www.tqmp.org/Content/vol05-2/p068/p068.pdf</fullTextUrl>

    <keywords language="eng">    
      <keyword>Experiment programming</keyword>




    </keywords>
  </record>


